Quantcast
Channel: Jobs
Viewing all articles
Browse latest Browse all 18427

Qt MinGW and NXT++

$
0
0
Hello everybody, I am trying to use NXT++ with Qt to control LEGO Mindstorms robot. I’ve downloaded it here [github.com] . Unfortunately it has been designed for Visual C++ so I tried to edit it for classic C++ (MinGW). There are changes I did: 1) .pro file # added HEADERS and SOURCES   SOURCES += main.cpp \         src/comm.cpp \         src/nxt++.cpp   HEADERS += include/comm.h \         include/NXT++.h \         include/visatype.h \         include/fantom/iFile.h \         include/fantom/iFileIterator.h \         include/fantom/iModule.h \         include/fantom/iModuleIterator.h \         include/fantom/iNXT.h \         include/fantom/iNXTIterator.h \         include/fantom/platform.h \         include/fantom/tStatus.h   # instead of #pragma comment (lib, "lib/fantom.lib" ) added   win32: LIBS += -L$$PWD/lib/ -lfantom   INCLUDEPATH += $$PWD/include DEPENDPATH += $$PWD/include   win32: PRE_TARGETDEPS += $$PWD/lib/fantom.lib   # instead of #include "stdafx.h" in nxt++.cpp and comm.cpp   PRECOMPILED_HEADER += stdafx.h 2) platform.h (there are platform-related defines) original /*!    \file platform.h    \brief This file contains platform-related defines. */ /*    © Copyright 2005,    National Instruments Corporation.    All rights reserved.      File:       platform.h    Originated: 23 June 2005 */   #ifndef ___fantom_platform_h___ #define ___fantom_platform_h___   #ifndef __VISATYPE_HEADER__    #include "visatype.h" #endif     #define nFANTOM100_kOSMacOSX             0 #define nFANTOM100_kOSWin32              0     #define nFANTOM100_kProcessorI386        0 #define nFANTOM100_kProcessorPPC         0     #define nFANTOM100_kCompilerMSVC         0 #define nFANTOM100_kCompilerApple        0     #if (( defined( __GNUG__ ) || defined( __GNUC__ )) && defined( __APPLE__ ))        #undef   nFANTOM100_kOSMacOSX    #define  nFANTOM100_kOSMacOSX         1        #undef   nFANTOM100_kCompilerApple    #define  nFANTOM100_kCompilerApple    ( __GNUC__ * 10000 \                                        + __GNUC_MINOR__ * 100 \                                        + __GNUC_PATCHLEVEL__ )        #if   ( defined( __ppc__ ))       #undef   nFANTOM100_kProcessorPPC       #define  nFANTOM100_kProcessorPPC     1             #define nFANTOM100_kBigEndian         1       #define nFANTOM100_kLittleEndian      0    #elif ( defined( __i386__ ))       #undef   nFANTOM100_kProcessorI386       #define  nFANTOM100_kProcessorI386    1             #define nFANTOM100_kBigEndian         0       #define nFANTOM100_kLittleEndian      1    #else       #error Unknown processor.    #endif        #ifdef   nFANTOM100_kExportSymbols       #define nFANTOM100_kExport __attribute__ ((section ("__TEXT,__export")))    #else       #define nFANTOM100_kExport    #endif         #elif ( defined( _MSC_VER ) && ( defined( _M_IX86 ) || defined( _M_I86 )))        #undef   nFANTOM100_kOSWin32    #define  nFANTOM100_kOSWin32          1        #undef   nFANTOM100_kCompilerMSVC    #define  nFANTOM100_kCompilerMSVC    _MSC_VER        #undef   nFANTOM100_kProcessorI386    #define  nFANTOM100_kProcessorI386    1      #ifdef   nFANTOM100_kExportSymbols       #define  nFANTOM100_kExport   __declspec(dllexport)    #else       #define  nFANTOM100_kExport   __declspec(dllimport)    #endif        #define nFANTOM100_kBigEndian         0    #define nFANTOM100_kLittleEndian      1   #else        #error Unknown platform. // when i tried to compile, always ends here     #endif     #endif // ___fantom_platform_h___ edited /*!    \file platform.h    \brief This file contains platform-related defines. */ /*    © Copyright 2005,    National Instruments Corporation.    All rights reserved.      File:       platform.h    Originated: 23 June 2005 */     #ifndef ___fantom_platform_h___ #define ___fantom_platform_h___   #ifndef __VISATYPE_HEADER__    #include "../visatype.h" #endif     #define nFANTOM100_kOSMacOSX             0 #define nFANTOM100_kOSWin32              0     #define nFANTOM100_kProcessorI386        0 #define nFANTOM100_kProcessorPPC         0     #define nFANTOM100_kCompilerMSVC         0 #define nFANTOM100_kCompilerApple        0        #undef   nFANTOM100_kOSWin32    #define  nFANTOM100_kOSWin32          1        #undef   nFANTOM100_kCompilerMSVC    #define  nFANTOM100_kCompilerMSVC    _MSC_VER        #undef   nFANTOM100_kProcessorI386    #define  nFANTOM100_kProcessorI386    1      #ifdef   nFANTOM100_kExportSymbols       #define  nFANTOM100_kExport   __declspec(dllexport)    #else       #define  nFANTOM100_kExport   __declspec(dllimport)    #endif        #define nFANTOM100_kBigEndian         0    #define nFANTOM100_kLittleEndian      1     #endif // ___fantom_platform_h___ So what’s the problem? And when I try to remove (from .pro file) PRECOMPILED_HEADER += stdafx.h

Viewing all articles
Browse latest Browse all 18427

Trending Articles