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Qt graphics - view framework use CPU to render, not GPU?

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I wonder, Qt graphics – view framework use CPU to render, not GPU, and all the implementation below this would follow this rule. Is it true? You know that game needs real time rendering. I worry that a bullet system( i.e. a large quantity of bullet in a scene, and boundary detect) could means a sharp drop in FPS, if I use Qt graphics – view framework.

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