How much of the SGX 2D accelerator can Qt5 use for 2D? Will it automatically use the SGX OpenVG driver? Does it know how to talk to the PVR2D driver for non-vector graphics?
If it can’t, I’m assuming some kind of custom QPaintEngine module could be written to take advantage of the PVR2D API that the SGX drivers present?
Thanks!
Noel
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