Quantcast
Channel: Jobs
Viewing all articles
Browse latest Browse all 18427

[Solved]Signal slot mechanism across classes not working

$
0
0
I have a big application i am working on lately,and I am focusing on GUI customization.In the gui classes of the project I have a pushbutton that I use to trigger a mechanism that is implemented in another class that uses delegates.Here is my code section for the connection:  connect(UBApplication::boardController->paletteManager()->getRemovePageButton(),SIGNAL(clicked()), this,SLOT(clickEmulate())); The first pointer points to my GUI pushbutton and the second slot emulates a click on a delegate button .In that slot I simply call the function below to emit the clicked signal on the delegate button. void DelegateButton::simulateClickOnCrossButton() {   emit clicked(); } The project compiles and runs but nothing happens on the button click.The Q_OBJECT macro is present in the code and I am running qmake on every compile i am doing. Any Ideas or hints on how to handle this would be appreciated.I am not very comfortable with delegates and I think the problem might be there somehow. Thanks.

Viewing all articles
Browse latest Browse all 18427

Trending Articles