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QAbstractVideoSurface vs QGraphicsVideoItem Performance as a viewfinder surface?

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I was wondering what the difference between the two are, besides the obvious QCamera can use either as a viewfinder void setViewfinder(QGraphicsVideoItem * viewfinder) I would suspect that the QGraphicsVideoItem inherently uses the scene graph. Where as the QAbstractVideoSurface would use the rasterizer. void setViewfinder(QAbstractVideoSurface * surface) I am currently trying to optimize my camera pipeline. I know that QQuickPaintedItem will allow faster rendering of the surface if I use a FramebufferObject instead of a QImage. Anyways anyone know about this topic, I know it maybe unlikely but its worth a shot asking, thanks. Also let me know if there are any misconceptions in my understanding.

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